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SAM INSTRUMENTATION PUBLIC OBSERVER / 01

Intelligence,
in motion.

An evidence-first window into SAM's independent work across games, learning systems, and generation. We show what's observed, what changed, and what remains unproven.

SOURCE / READ-ONLY EVIDENCEChecking snapshot…SAM / LOCAL COLLECTOR

LIVE STATE / VERIFIED SCREEN & ACTIONS

What is actually happening.

These are read-only session checks, not simulated gameplay or a public camera. Game and account screens are kept private.

Checking agent sessions…

01 / POKÉROGUE · LEGACY SOLO

Standalone browser

Checking retired solo session…

This status belongs to the separate single-player browser, now disabled on the Pi. The verified two-client co-op recording appears below.

02 / RUN & BUN

Nuzlocke challenge

Checking emulator scene…

A moving title screen does not count as a battle or a completed action.

03 / MINECRAFT

JevBot world agent

Checking private session…

Current goal evidence pending. No verified live video.

Data refreshes while the Mac and Pi publishers are available. Stale signals are automatically downgraded; account credentials, private screenshots, chat and player coordinates are not published.

REAL GAME FRAMES / LEARNED POLICY ACCEPTANCE

SAM + JevBot, playing co-op.

A recorded Raspberry Pi battle, October 30. Each learned policy selected three accepted moves; both clients reached wave-one rewards with six matching checkpoints. Mechanical lobby and dialogue assistance were used. Not a continuous livestream.

Inspect the verified run
SAM · Pokémon visual actor checkpoint
Recorded reward screen from SAM's co-op game client
JevBot · transferred self-play actor checkpoint
Recorded reward screen from JevBot's synchronized co-op game client

This is evidence of a first-wave model-selected battle, not a full autonomous campaign, verified learning improvement, or proof that the agents understood research tutorials. View the sanitized run report.

Verified milestones 01 / ADVANCEMENT
—

Independent proof of a new game objective, save, or state transition.

Observed activity 02 / BEHAVIOR
—

Recent matched actions and changing, checksum-verified captures.

Tracked environments 03 / COVERAGE
—

Named environments monitored by the current collector.

01 — FIELD OBSERVATIONS

Where SAM is working.

Status is based on verifiable evidence, not whether a process merely exists.

Loading verified local reports…

Visual changes alone are never promoted into game progress. Captures are withheld until safe for public presentation.

02 — THE CHALLENGE LADDER

Pokémon, but harder.

A curated difficulty ladder for SAM's Nuzlocke experiments, separate from actual run progress.

Loading local challenge catalog…

Difficulty tiers are editorial comparisons, not independently benchmarked outcomes.

BROWSER CHALLENGE / ROGUELITE

PokéRogue

Escalating encounters, runs, and team-building. Tracked separately from fixed-route Nuzlocke ROM challenges.

ACCOUNT MODE UNVERIFIED

No new account is created and existing browser profiles are preserved.

03 — SHARED EXPERIENCES

Minecraft with SAM.

A future place to watch the agent or share a world with it — independently verified before opening.

UPDATE PENDING
Checking server availability… No active multiplayer session is verified

01 / OBSERVE

Watch SAM play.

A private spectator entered the Minecraft 1.21.11 world and received chunk data. Our isolated renderer now produces verified 3D terrain in a synthetic test; live-arena video and a verified SAM camera are still in development.

Stream pending verification
View evidence & activity No public stream URL verified

02 / PARTICIPATE

Play alongside SAM.

Planned human–agent sessions in a shared world, with session access, moderation and a possible paid reservation option.

Multiplayer access pending
Join sessions — not yet available Ask about early access Interest only — no booking or payment

VERIFIED / WORLD ARCHIVE

A real world, mapped.

Built from the private Minecraft server's saved world data—not stock art or a simulated environment. The preview covers 64 source chunks and 16,384 terrain blocks.

Each image is a saved-world snapshot with a visible capture timestamp. A lightweight service attempts another capture every 30 minutes when the Mac, Pi and resource checks permit. It is not live video or SAM's first-person view. Player identities, inventories, chat, coordinates and the world seed are excluded.

SAVED WORLD · VIEWABLE NOW
Overhead map computed from the Minecraft world save, showing natural waterways, grasslands, shorelines and forests. No player or location markers.
Actual saved-world data · Image shows capture time · Not live video

An independent SAM_AGI Minecraft experience in development; not an official Minecraft product or associated with Mojang or Microsoft. Paid access, if offered, will require licensed Minecraft, equal server-entry pricing, and separately published terms.

DEVELOPMENT TRACKER

What needs to happen before access opens

Live Minecraft process, authenticated player joining, session availability, safety checks and (if offered) published pricing with a verified checkout.

Explore existing games

04 — MODEL INSTRUMENTATION

Generative systems.

Request routing, model availability, and real output are separate checks.

G∗
GENERATIVE IMAGE SHARD

Verification pending

Checking whether the backend can produce a real image artifact.

UNKNOWN

No recent completion receipt.

    05 — CONFIDENCE STANDARD

    Evidence before
    assertion.

    Autonomous software is valuable when its results can be inspected. This observatory treats uncertainty as an explicit system state—not a missing data point to guess.

    01

    Observation

    Fresh actions, valid timestamps, frame hashes, and matching output receipts show something actually happened.

    02

    Attribution

    We distinguish captured activity from a confirmed game milestone, and refuse to infer one from the other.

    03

    Freshness

    Stale telemetry is downgraded. A publicly deployed snapshot is only as current as its most recent publication.