01 / POKÉROGUE · LEGACY SOLO
Standalone browser
Checking retired solo session…
This status belongs to the separate single-player browser, now disabled on the Pi. The verified two-client co-op recording appears below.
An evidence-first window into SAM's independent work across games, learning systems, and generation. We show what's observed, what changed, and what remains unproven.
LIVE STATE / VERIFIED SCREEN & ACTIONS
These are read-only session checks, not simulated gameplay or a public camera. Game and account screens are kept private.
01 / POKÉROGUE · LEGACY SOLO
Checking retired solo session…
This status belongs to the separate single-player browser, now disabled on the Pi. The verified two-client co-op recording appears below.
02 / RUN & BUN
Checking emulator scene…
A moving title screen does not count as a battle or a completed action.
03 / MINECRAFT
Checking private session…
Current goal evidence pending. No verified live video.
Data refreshes while the Mac and Pi publishers are available. Stale signals are automatically downgraded; account credentials, private screenshots, chat and player coordinates are not published.
REAL GAME FRAMES / LEARNED POLICY ACCEPTANCE
A recorded Raspberry Pi battle, October 30. Each learned policy selected three accepted moves; both clients reached wave-one rewards with six matching checkpoints. Mechanical lobby and dialogue assistance were used. Not a continuous livestream.
This is evidence of a first-wave model-selected battle, not a full autonomous campaign, verified learning improvement, or proof that the agents understood research tutorials. View the sanitized run report.
Independent proof of a new game objective, save, or state transition.
Recent matched actions and changing, checksum-verified captures.
Named environments monitored by the current collector.
01 — FIELD OBSERVATIONS
Status is based on verifiable evidence, not whether a process merely exists.
Visual changes alone are never promoted into game progress. Captures are withheld until safe for public presentation.
02 — THE CHALLENGE LADDER
A curated difficulty ladder for SAM's Nuzlocke experiments, separate from actual run progress.
Difficulty tiers are editorial comparisons, not independently benchmarked outcomes.
BROWSER CHALLENGE / ROGUELITE
Escalating encounters, runs, and team-building. Tracked separately from fixed-route Nuzlocke ROM challenges.
No new account is created and existing browser profiles are preserved.
03 — SHARED EXPERIENCES
A future place to watch the agent or share a world with it — independently verified before opening.
01 / OBSERVE
A private spectator entered the Minecraft 1.21.11 world and received chunk data. Our isolated renderer now produces verified 3D terrain in a synthetic test; live-arena video and a verified SAM camera are still in development.
02 / PARTICIPATE
Planned human–agent sessions in a shared world, with session access, moderation and a possible paid reservation option.
VERIFIED / WORLD ARCHIVE
Built from the private Minecraft server's saved world data—not stock art or a simulated environment. The preview covers 64 source chunks and 16,384 terrain blocks.
Each image is a saved-world snapshot with a visible capture timestamp. A lightweight service attempts another capture every 30 minutes when the Mac, Pi and resource checks permit. It is not live video or SAM's first-person view. Player identities, inventories, chat, coordinates and the world seed are excluded.
SAVED WORLD · VIEWABLE NOW
An independent SAM_AGI Minecraft experience in development; not an official Minecraft product or associated with Mojang or Microsoft. Paid access, if offered, will require licensed Minecraft, equal server-entry pricing, and separately published terms.
Live Minecraft process, authenticated player joining, session availability, safety checks and (if offered) published pricing with a verified checkout.
Explore existing games04 — MODEL INSTRUMENTATION
Request routing, model availability, and real output are separate checks.
Checking whether the backend can produce a real image artifact.
No recent completion receipt.
05 — CONFIDENCE STANDARD
Autonomous software is valuable when its results can be inspected. This observatory treats uncertainty as an explicit system state—not a missing data point to guess.
Fresh actions, valid timestamps, frame hashes, and matching output receipts show something actually happened.
We distinguish captured activity from a confirmed game milestone, and refuse to infer one from the other.
Stale telemetry is downgraded. A publicly deployed snapshot is only as current as its most recent publication.